
In order to test whether everything worked fine, and if you have the SDK intalled as well, simply open
#Java lwjgl source install
It is recommended to install both features.

So, you only have to take care that your Eclipse version is new enough, 3.2 or newer should work. By accident this are the same platform Eclipse supports -).
#Java lwjgl source for mac os
LWJGL comes with native libraries for Mac OS X, Windows and Linux. you don't have to care about native library paths anymore. If you develop an Eclipse plugin using LWJGL, you only have to add the LWJGL plugin to the list of required plugins, i.e. a library setting is provided to add the LWJGL library to you build path, and sources and javadoc are automatically configured). It does provide a little support for developing standalone LWJGL based Java applications (e.g. The plugin only installs the LWJGL jars and native libraries, so that it is easy to develop plugins using LWJGL. The plugin also contains some tools for simplifying pure LWJGL development. LWJGL documentation and source is included and automatically linked, so you don't have to bother about all that stuff.

There exists an LWJGL plugin (written by GEF3D developers and donated to the LWJGL project) which can easily be installed using an update site. It comes with some JAR and native libraries. The Lightweight Java Game Library (LWJGL, ) is a Java library wrapping OpenGL and OpenAL.
